The new era of entertainment: from AI-
created hits to
e-sports fever.
The
entertainment industry is one of the industries undergoing major redefinition because
of the impact of generative AI, which in the field of music is expected to
increase tenfold by 2028 DES2024 will feature a new forum dedicated to the
digitalisation of entertainment with the participation of executives from
Warner Music Group, the Thyssen Museum, the Latin Grammy Awards or GIANTX.
Madrid, 7 June 2024. –The entertainment industry, with music as the main segment, is
undergoing a revolution with the arrival of generative artificial intelligence.
According to the consultancy Globmedia, which analyses the link between AI and
music, 8% of the generative AI market in 2023 is related to applications of the
machine learning tool in the music sector, which represents a turnover of 275
million euros. Furthermore, according to the same source, by 2028, AI-created
pieces are expected to increase tenfold, potentially reaching 28% of today's
royalty collections.
In this context, DES2024 will explore
the opportunities for brands in the integration of technology in entertainment,
an issue that will be discussed by Gonzalo Pastor,
VP Global Business Development at Webedia, one of the world's leading players
in online entertainment, and Pablo Muñoz,
considered a pioneer of branded content in Spain. In
the same vein, Amy Peck, founder and CEO of
the exponential technologies consultancy, EndeavorXR, and Carlos Ochoa, president of VR/AR Association Madrid
Chapter, will give their point of view on the construction of new businesses
through the inclusion of virtual reality, extended and immersive in the world
of entertainment. But if there is one sector that has fully incorporated
virtuality into its concept, and which is in full expansion, it is that of
esports. According to recent studies, e-sports will have earned around 40 million
euros in Spain by 2023. In this sense, José Ramón Díaz,
CO-CEO of the GIANTX club; Haneul Lee, CIO of the KPI GAMING club; Diego Soro, CSO at the cybersports organisation,
Team Heretics and Fernando Piquer,
CSO at the Canadian-based company dedicated to entertainment and sports,
OverActivegg, will discover the cutting-edge technologies that are changing the
landscape of this segment. However, as a result of the industry's progress
thanks to exponential technologies, entertainment is facing challenges to which
it must respond. Among them are the risks arising from deepfakes, voice cloning
and the exploitation by generative AI of musicians' work without any
compensation. Eulalia Martínez, CEO of the music
content streaming platform Vackstage, and Ramiro McTersse,
CEO of the management agency StepFamily, will examine the complex world of
royalties and compensation for artists and authors in various creative areas.